{"id":12235,"date":"2022-07-16T03:24:30","date_gmt":"2022-07-16T03:24:30","guid":{"rendered":"https:\/\/nftandcrypto-news.com\/crypto\/the-creator-economy-how-we-arrived-there-and-why-we-need-its-web3-upgrade\/"},"modified":"2022-07-16T03:24:32","modified_gmt":"2022-07-16T03:24:32","slug":"the-creator-economy-how-we-arrived-there-and-why-we-need-its-web3-upgrade","status":"publish","type":"post","link":"https:\/\/nftandcrypto-news.com\/crypto\/the-creator-economy-how-we-arrived-there-and-why-we-need-its-web3-upgrade\/","title":{"rendered":"The creator economy: How we arrived there and why we need its Web3 upgrade"},"content":{"rendered":"
Does the term \u201ccreator economy\u201d make you think of some idealistic environment where creativity, authenticity and passion are key values? Where true Michelangelos and da Vincis drive progress through their talents without struggling for food and proving themselves all their lives to get a chance to be recognized posthumously? If so, I\u2019m with you.<\/p>\n
Though creativity has existed as long as humanity, we started to discuss it as the new economic paradigm not so long ago. What\u2019s more, now we even talk about it in the Web3 dimension. To better understand what it is, first, let\u2019s walk through the backstory of the creator economy. How did we actually arrive here? Often, looking back at the past is a great way to get real insights into what is happening today. It won\u2019t make you yawn, I promise.<\/p>\n
The transition to the creator economy has been long-incoming and uneven. Now let\u2019s explore the major economic and social development shifts that eventually brought us there.<\/p>\n
In the mid-18th century, we got the Industrial Revolution that led to the jump from agriculture to manufacturing. That was when the industrial economy started, and it continued until World War II. The main task of the industrial economy was to produce more goods that would be accessible and affordable for a broader category of people. <\/p>\n
Unlike today\u2019s overabundant reality, goods were scarce and not easily accessible at that time. To achieve its goals, industrialization triggered significant economic changes, shifting the power from agrarians to manufacturers, with the latter having become the center of the new economic reality. Industrialization also brought the culture of hard work, competition and development of new ideas primarily related to the stuff production and automation processes. That was what creative minds were focusing on those days.<\/p>\n
It doesn\u2019t mean there was no place for pure creative activities, like music, writing or painting, in those days. However, they definitely were not number one on the agenda. Artists just kept going on their own. The creative field wasn\u2019t seen as a separate economic subset deserving some special attention.<\/p>\n
The post-World War II period was a time when manufacturers started producing more goods than people wanted to buy. Stuff was no longer scarce. The economy got a new challenge: to make a customer wish to buy what the market constantly offered. Therefore, the industrial economic paradigm started getting replaced with the consumer one. Customers (or consumers) had become the central actor of the new economic reality, having replaced manufacturers.<\/p>\n
Among other crucial players who came onto the scene were salesmen, marketers and mass media (TV, radio, newspapers, etc.). The primary job of the first two was to ensure that consumers keep buying, while mass media heavily stimulated the demand for goods, set trends, and shaped attitudes toward almost everything. <\/p>\n
Also, mass media gave rise to phenomena such as pop culture, at the core of which were the production and distribution of creative products geared toward a mass audience. Pop culture was facilitated by the so-called cultural industries that included design, printing, publishing, multi-media, audio-visual, cinematographic productions, etc.<\/p>\n
Unlike the industrial economy, the consumer paradigm brought a tremendous variety of creative jobs and activities. However, creativity, in general, was limited by a major requirement: It had to sell well to the masses. Here, with most creators, were the employees of corporations. Creating and growing your audience and earning a living from that were quite challenging tasks. As Paul Saffo fairly mentioned, you could be known only if you were a journalist or worked on TV. Creators who wanted to let the world know about them were always dependent on the discretion of producers, publishing agencies and other kinds of gatekeepers. To make those guys like you was a necessary prerequisite. Fortune was the most reliable strategy here.<\/p>\n
In the 1990s, the consumer economy shifted to its digitization phase. A huge spectrum of economic segments started transforming with IT solutions. This new economic digital environment launched the demand for a new type of creativity \u2014 an innovative and digital one.<\/p>\n
Sometime later, governments of different states started to officially declare creativity as a \u201cvaluable asset that creates wealth and employs.\u201d They also injected a new concept of the \u201ccreative industries\u201d and the umbrella term for them the \u201ccreative economy\u201d (not creator!) and tasked themselves with providing regulatory and financial support for the latter to strive. Among the first countries that did this were Australia and the United Kingdom.<\/p>\n
At the core of the creative economy concept were individual talent, innovation and exploitation of intellectual property. The spectrum it covered was pretty similar to one of the mentioned cultural industries \u2014 design, writing, audio, video content, etc. However, in the case of the creative economy, those activities had to be IT-powered.<\/p>\n
The new challenge here was to bring innovations into most economic segments and satisfy the demand for new digital products and services.<\/p>\n
Despite that the term \u201ccreative economy\u201d can make us think about some artist-centered paradise, in fact, like the consumer economy, it was primarily aimed to serving consumer needs. It didn\u2019t offer the creators any new groundbreaking ways for turning their talent into independent entrepreneurship. Instead, the creative economy was more about \u201ccreativity by employment\u201d rather than stimulating creators to succeed on their own terms.<\/p>\n
The next economic shift happened when giant IT platforms such as Google, Facebook, YouTube and the like came onto the scene and started competing with the traditional mass media.<\/p>\n