Can you tell us more about your curation process? What prompts were fed into the AI to get that first deck going?<\/strong><\/h4>\nI bootstrapped this system by generating the titles of the first-generation cards with an RNN trained on titles from other collectible card games. I did that because \u2018cold prompting\u2019 GPT-3 with something like \u2018This is a fantasy collectible card game card title generator. TITLE:\u2019 doesn\u2019t come up with much that is usable, even when allowed to churn out thousands of options. It needs several examples to set the tone.<\/p>\n
For the prompts fed to GPT-3 to create the other card fields, I began the process with a handful of randomly-chosen corresponding fields from other CCGs, always following the title of the card being created as the dangling end of the prompt. That served to anchor the content of all the other fields to the title already chosen for the card.<\/p>\n
As the generations progressed in a deck, I included all of that deck\u2019s previous generations\u2019 card copy in the long and growing prompt, which is, of course, where the recursion and emergent through-lines came from. As there was more material to use from previous cards in the deck being generated, I used less and less material from other CCGs to prompt.<\/p>\n
For all later generations, I used GPT-3 to do the titles as well as the rest, and as I proceeded through the process I continued to start all that recursive prompting from earlier in the deck with just one random sample from other collectible card games. That was necessary to keep the voice anchored in the genre. This also served to break up any neurotic repetitions GPT got stuck in.<\/p>\n
Anyone who has played with GPT-3 will attest that it is all too happy to fantasize, hallucinate, improvise, make sophomoric jokes, or otherwise lose the plot, but if you turn the [\u2026] parameters down too much to hem that in, it\u2019ll basically spit out verbatim what you gave it, or regurgitate stuff from the internet.<\/p>\n
Can you actually play with these cards? Have any attempts been made in-house?<\/strong><\/h4>\nI would absolutely love to try to play with these, but the thing is \u2014 there aren\u2019t any rules.<\/p>\n
We\u2019ve discussed building an interface to allow collectors to \u2018talk to the crazed AI that made the cards\u2019 (a tie-in to the origin story in our comic) to try to get it to explain the rules to them, and that\u2019s still very much on the table.<\/p>\n
We\u2019ve also talked about letting collectors contribute their version of a set of rules to a database so people can compare notes and try out different play styles. For now it\u2019ll have to be like \u2018Calvinball\u2019 \u2014 you\u2019ll have to make up the rules as you go, and you need to remain very flexible.<\/p>\nSource: Bill Watterson<\/figcaption><\/figure>\nNot only are there a ton of \u2018table-flipping\u2019 cards that suddenly change the rules of the game, or end the game, but there are a bunch that ask you to express very personal things to one another, or escort other players to the bathroom, or involve people who aren\u2019t playing, etc.<\/p>\n
It\u2019d be incredible to have a tournament with that and film the results.<\/p>\n
Editor\u2019s note: This interview has been edited for clarity and length<\/em>.<\/p>\n<\/p><\/div>\n